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getting_an_angle [2013/04/02 07:56]
clay created
getting_an_angle [2013/04/02 22:39] (current)
clay [During the Caper]
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   * A single angle may be used to remove penalties for the same roll as the angle was rolled against, up to the margin of victory. ​ The angle may not increase the target number to more than the PC's unmodified skill level.   * A single angle may be used to remove penalties for the same roll as the angle was rolled against, up to the margin of victory. ​ The angle may not increase the target number to more than the PC's unmodified skill level.
   * An angle may be spent for a re-roll, using the higher of the original roll or the re-roll. ​ It must  used for the same skill as the original angle.   * An angle may be spent for a re-roll, using the higher of the original roll or the re-roll. ​ It must  used for the same skill as the original angle.
 +  * An angle can be spent to narrate some prep that could have been done using that skill, pending approval of the GM.  This is a full scene narration. ​ If the scene is played through well, an additional point is added to the angle. ​ If it goes poorly, a point is lost from the angle. ​ A 1-2 point angle buys something minor (a set of skeleton keys, remembered to wire a bridge that would block pursuit), 3-4 point buys significant but believable, e.g. studying up on current affairs (sports) and notices the guard'​s write band), 5+ points buys something major and not entirely believable to an outsider.